We get four different modes: straight drag races, ‘grip’ circuit races, point-to-point ‘speed’ races and ‘drift’ challenges where your only aim is to get points by drifting stylishly through a small section of a track. So, no more cities to explore, no more cops to outrun, no more enormous doughnut signs to demolish – what can ProStreet offer us instead? Well, this year’s team has concentrated heavily on the racing itself. Be strong, fans of ropey racing revenge stories featuring Z-list talent and nubile young models – that’s as far as this Need for Speed goes in terms of plot. Beat the reigning racing kings in three showdowns and you can take on the arrogant ‘showdown king’ Ryo Watanabe. In the main career mode, your hotshot ex-street racer is out to prove himself in the legitimate ProStreet world, entering ‘Race Day’ competitions until he develops enough points to win a place in a special racing showdown. To imagine Need for Speed’s new direction, just think Forza 2 with a touch of Project Gotham and an injection of aggressive street attitude.
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All involved with THQ’s copycat Juiced series must be very, very happy indeed. ProStreet is arguably a bigger franchise reboot than even Need for Speed: Most Wanted. The illegal street racing is out of the window, taking the melodramatic video clips, the police chases and any hint of criminal activities with it. Whatever the reason, EA’s traditional Christmas contender is no longer the Need for Speed we know and love. What happened? Were influential road-safety campaigners putting pressure on the world’s second biggest publisher? Did concerned politicians have a word in some EA bigwig’s ear? Maybe the ghost of Christmas future came to some EA executive scrooge with visions of impressionable young hoodies doing dangerous stunts and capturing their efforts on their camera phones.
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Video Card – 128 MB with Pixel Shader 2.”’Platforms: PC, PS3, Xbox 360, Wii, DS, PSP, PS2 – PC version reviewed.”’ Hard Drive – 8.1 GB (16 GB required for Digital Delivery)ĭVD Drive – 8 SPEED (not required for Digital Delivery) Memory – 512 MB RAM (Windows Vista requires 1 GB RAM) Processor – 2.8GHz or faster (Windows Vista requires 3.0 GHz) System Requirements Minimum System Requirements This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end. Many of them feel the same-you just want to go fast. While there's no shortage of events, there isn't a whole lot of variety. It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires-it's lame, and you have to do it before each of the three rounds. You'll also be doing a lot of drag racing. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Grip races are standard races with eight cars on the track, and your goal is to finish first. Most of these will be familiar to anyone who's played previous Need for Speed games. Each race day consists of a number of different events. Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race. The game still uses cutscenes to try to instill some story into the proceedings-something about Ryan getting dissed by a big-time street racer-but it's uninteresting thanks to terrible voice acting and unlikable characters. Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. In the end, ProStreet is just another decent but uninspired racing game. There's still a solid racing experience here, and the online component of the Xbox 360 is quite good but the game's premise is uninteresting and the in-game advertising is over the top. EA deserves credit for trying something different with Need for Speed ProStreet, but the new direction of the series fails to live up to the level of the previous games.
People don't want the same game over and over, yet they're unhappy if the game strays too far from the established formula. Game DescriptionIt can't be easy to be a game developer in charge of releasing a new game in a series every year.